POSTS TAGGED AS static

Soft but Sharp

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Abstract thing I came up with late at night recently while auditioning ‘beachy’ trance tunes for my next mix. I’m into where it’s going.

XD Brown Bag Promo, February

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Design for Adobe XD’s February Brown Bag talk. This month, user researcher Dave Zuverink will be talking about the challenge of scaling the web experience to work on some of the smaller screens out there – mobile devices. I’m a little disappointed I couldn’t get the name of the talk changed to include the word ’scaling,’ but you can’t have everything!

Driven by the Bassline

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I’m trying to encourage myself to spend more time designing outside of work. Also, I’m trying to break my bad habit of doing more consuming and collecting of design than doing design itself. It’s time to take those inspirations and generate, driven by some bad ass basslines. Womp womp womp.

Unseen Series 01

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It’s easy to get stuck in the same day-to-day routines. People seem to be hardcoded to lock into systems, patterns and habits, which often leads to the inability to see beauty in everyday experiences. So I’m kicking off a new series I’ve had on my mind for a while, entitled ‘Unseen’ that incorporates inspirations from the mundanity of life

Xd Brown Bag Promo, January

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Winter holiday is over and it’s time to get back to work. Things are a bit slow on PlasticBit since I’m working on a big project (more on this as it develops), but here’s the latest in the XD Brown Bag Poster series. Marc Dennert is presenting his experiences with pushing the limits on Flex skinning.

Aurora and Apocalypse

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I’m fairly sure I’m not the only designer that collects interesting stuff that they find lying around. It could be a footprint on a discarded napkin , a printing mistake in a newspaper, or the aged surface of a diner tabletop. And sometimes these are unique enough that they wind up in your designs.

Planar 02

Video card glitch series. I’m liking the gradiated spikes and the stretched textures. Incidentally, this hardware glitch happened for a short while when running Maya. It would mess up any active redraw region. Quite funky.

XD Brown Bag Promo, December

Adobe’s experience design team, XD, has an internal brown bag presentation once a month. I’ve always enjoyed working on the poster series that promotes the event since the organizers allows a little more freeform design direction, and don’t insist on inserting some of the less exciting Adobe branding.

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Planar 01

I have a series of ‘designs’ that originated from my graphics card glitching out. I think too many hours of playing World of Warcraft with a busted fan fried something. In any case, I leveraged the glitching effect and got some interesting output. Unfortunately I’ve been unable to duplicate that glitch since then!

spectrum 01

I’m always learning new things in actionscript. And the beauty (and curse) of learning new things in AS3, is that I wind up having to learn even more things outside of the code. In this case I was interested in sorting objects in chromatic order. This turned out to be more complex than i thought with the RGB color space but in the process I generated this nifty color spectrum rendering by cycling through all the values in a color uint. Turns out that in order to achieve this type of task, the HSV (Hue, Saturation, Value) system is more convenient. Time to do some reading up on this now!