Design for Adobe XD’s February Brown Bag talk. This month, user researcher Dave Zuverink will be talking about the challenge of scaling the web experience to work on some of the smaller screens out there – mobile devices. I’m a little disappointed I couldn’t get the name of the talk changed to include the word ’scaling,’ but you can’t have everything!
It’s easy to get stuck in the same day-to-day routines. People seem to be hardcoded to lock into systems, patterns and habits, which often leads to the inability to see beauty in everyday experiences. So I’m kicking off a new series I’ve had on my mind for a while, entitled ‘Unseen’ that incorporates inspirations from the mundanity of life
Winter holiday is over and it’s time to get back to work. Things are a bit slow on PlasticBit since I’m working on a big project (more on this as it develops), but here’s the latest in the XD Brown Bag Poster series. Marc Dennert is presenting his experiences with pushing the limits on Flex skinning.
Adobe’s experience design team, XD, has an internal brown bag presentation once a month. I’ve always enjoyed working on the poster series that promotes the event since the organizers allows a little more freeform design direction, and don’t insist on inserting some of the less exciting Adobe branding.
I have a series of ‘designs’ that originated from my graphics card glitching out. I think too many hours of playing World of Warcraft with a busted fan fried something. In any case, I leveraged the glitching effect and got some interesting output. Unfortunately I’ve been unable to duplicate that glitch since then!
I’m always learning new things in actionscript. And the beauty (and curse) of learning new things in AS3, is that I wind up having to learn even more things outside of the code. In this case I was interested in sorting objects in chromatic order. This turned out to be more complex than i thought with the RGB color space but in the process I generated this nifty color spectrum rendering by cycling through all the values in a color uint. Turns out that in order to achieve this type of task, the HSV (Hue, Saturation, Value) system is more convenient. Time to do some reading up on this now!
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I'M KIM, AND I LIKE TO TINKER WITH BITS. WHETHER THEY BE DIGITAL OR ACTUAL, I'M FASCINATED WITH HOW THINGS WORK, AND HOW THOSE EXISTING SYSTEMS CAN BE TWEAKED. THANKS FOR VISITING PLASTICBIT.
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